
Addition Carousel
From first sums to 5 all the way to carrying the one.
- Sums to 5 and 10
- Doubles
- Make ten
- Two-digit sums
- Carry the one
- Sums to 20
Coming soon to iPhone & iPad
Addition, subtraction, times tables and division, turned into carnival games. Kids ages 4–10 win plush prizes, Toco the Toucan cheers them on, and every missed fact comes back until it sticks.

Welcome to the math carnival!
Free 2-minute demo · no sign-up · nothing is sent anywhere

Optional. It stays on this page and is never saved or sent.
Catch the duck with the answer!

Mini Toco

Now ask a grown-up to see the rest of the park.
Grown-ups only
In the app, this quick check keeps purchases, links and settings for grown-ups only.
Addition, subtraction, times tables and division hidden inside carnival games kids beg to play.
80 levels from first sums to the 12× table. Mistakes come back later until they stick, and you see a clear report.
No ads, no chat, no tracking, and nothing leaves the device. Works offline. Up to 4 kids on one device.
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80 levels, 5 booth games and 80 prizes are coming to iPhone and iPad, with a free trial for new families.
A free browser preview of the app’s first minutes. Sound starts only after you tap, and your child’s name is never saved or sent.
The park
Each zone of the park teaches one operation in 20 short levels, from the very first sums to the 12 times table. Every fifth level is a Jumbo Prize level that reviews what came before.

From first sums to 5 all the way to carrying the one.

Take away, count back, and borrow like a pro.

Every times table from 0 to 12, easiest first.

Division as the flip side of multiplication.
The games
The same math, five different ways to win. Booths rotate from level to level, so practice never gets boring.

Rubber ducks float past with numbers on them. Tap the duck with the answer and the hook fishes it out.

Throw a ball at the can pyramid with the right answer and watch it crash down.

Aim a dart at the balloon holding the answer. Pop!

Pick the plush holding the answer and the claw swoops down to grab it. Jumbo Prize levels happen here.

Splash the clown target with the right number to win the race.
The prizes
Finish a level and win a 3D plush for My Prize Shelf: teddy bears, unicorns, toy trains, dragons, rockets, popcorn and more. There are 80 prizes to collect, including 16 Jumbo Prizes, plus trophies for big milestones.

How it teaches
Mathing is built on simple ideas that work: small steps, pictures before symbols, and short practice that comes back at the right time.
When your child misses a fact, it returns in later games, then again a little later, until it is mastered. This is called spaced practice, a strategy recommended in a U.S. Department of Education practice guide.
Nobody races a clock. A wrong answer gets a gentle “So close!” and another try, and a hint glows after two misses. Kids stay calm, keep going and finish every level.
Early levels show the problem as dots, so a four-year-old can count to the answer. As numbers grow, the pictures fade away and the strategies take over.
Levels climb from sums to 5 to two-digit carrying and borrowing, every times table to 12 and division facts, in the order schools teach them.

For grown-ups
See exactly how your child is doing without asking them to show you.
Safe by design
Mathing was built for kids from day one. There is nothing to click away to, nothing to buy by accident and nothing that leaves the device.
No banners, no videos, no “watch an ad for a reward”.
No accounts, analytics, tracking or third-party SDKs. Progress stays on the device.
Every level and game works without Wi-Fi.
Purchases, settings and links that leave the app are for grown-ups only.
Sneak peek






Free for everyone
Step-by-step help for teaching each operation at home, with pictures, practice problems and grade-by-grade checklists.




Questions
Mathing is a math game for kids ages 4–10 on iPhone and iPad. It turns addition, subtraction, times tables and division practice into an amusement park with four rides, five carnival booth games and 80 plush prizes to win, hosted by Toco the Toucan.
Mathing is designed for children ages 4 to 10, roughly Pre-K through 4th grade. Each zone starts with very small numbers and counting-dot pictures, then grows step by step to two-digit sums with carrying, subtraction with borrowing, the times tables up to 12 and division facts.
Mathing is coming soon to the App Store for iPhone and iPad. In the meantime you can play the free demo right in your browser.
Mathing is a subscription app with a 3-day free trial for new subscribers. One subscription covers up to 4 kids on the same device. Plans and prices are shown in the App Store before you subscribe, and you can cancel any time in your Apple Account settings.
No. Mathing has no ads, no accounts, no analytics, no tracking and no third-party SDKs. It does not collect any personal information; your child’s progress is saved only on your device. Read the full privacy policy.
Yes. Once it is installed, every level, booth game and prize works without an internet connection, so it is perfect for car rides and flights.
There are no timers and kids never lose. A wrong answer gets a gentle “So close!” and another try, a hint appears after two misses, and that fact comes back in later games until it sticks.
Yes. You can add up to 4 child profiles on one device. Each child has their own levels, prizes and progress report in the grown-ups area.

Mathing is coming to the App Store for iPhone and iPad, with a free trial for new families. Until then, the Duck Pond is open in your browser.